Metal Gear Solid Digital Graphic Novel (Playstation Portable 2006)
Tactical Espionage Action
Game concept
Leading the charge in this exciting new frontier for Playstation Portable, Kojima Productions has developed the very first interactive digital graphic novel for the Playstation Portable system. Metal Gear Solid Digital Graphic Novel represents the start of this exciting new gaming genre -a fresh way to experience the classic metal gear solid tale that rocked the world when it debuted in 1998.
Featuring the electric art of Ashley Wood, Metal Gear Solid Digital Graphic Novel brings the critically acclaimed series of Metal Gear Solid comics from the company IDW publishing to life on the Playstation Portable system.
Painstaking digitalized, recomposed and re-edited in cinematic presentation, Metal Gear Solid Digital Graphic Novel offers a new way to visually appreciate Ashley Woods inspired vision of the metal gear solid universe. The game also features a completely new musical score as well as sound effects performed and edited by Kojima productions award winning sound team
As one of the leaders in digital entertainment, Kojima director Hideo Kojima has recognized the need to bring more to users then a simple, passive way to enjoy digital comics on the Playstation Portable system. Out of this concern the game's elaborate mental search mode lets players dive into any of the hundreds of in-game pages, allowing them to go though layers of art and undercover hidden plot points. These plot points can be scanned, registered, and linked together in a Memory Building Simulation -a 3D matrix that challenges players to link together the over 300 plot points and unravel the twisted tale of the shadow mosses incident.
Never before has the classic metal gear narrative been so exposed also has never before have digital graphic novels been so beautifully expressed. And never before has Kojima Productions risked so much in starting a new path in the video gaming industry.
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http://www.konami.jp/gs/game/mgs_dgn/